this will be read by the game angine enable to put footsteps sounds in your map..
1. Open your map.rs.xml and scroll to material list..
2.you jz have to put these Lines after the material name(textures)
edit:
_mt_con - for concrete footseps - if you think the texture is like concrete or cement like walls
_mt_met - metalic sound - if you think the texure is metal or rod or sumthin like rusty
_mt_wod - for wood footsteps - if you think the texture is like woody pieces
_mt_pnt - for plant faces or grassland
_mt_snd - for sand footsteps - if the texture are like sands in the beach or desert
_mt_drt - for soil footsteps - if the textures are like soil ground or dirty
_mt_snw - for snow footsteps - if the textures are in Snow like in Snow Town..
at_materialname_mt_wat - water - for water footsteps - if the texture use is under water or water ground or wet faces
further example:
<MATERIAL name="at_tadel_gzd_map_Citadel_hedi1.bmp_mt_wat">
<DIFFUSE>1.00000000 1.00000000 1.00000000</DIFFUSE>
<AMBIENT>1.00000000 1.00000000 1.00000000</AMBIENT>
<SPECULAR>1.00000000 1.00000000 1.00000000</SPECULAR>
<DIFFUSEMAP>tadel/gzd_map_Citadel_hedi1.bmp</DIFFUSEMAP>
</MATERIAL>
<MATERIAL name="tadel_road1.bmp_mt_drt">
<DIFFUSE>1.00000000 1.00000000 1.00000000</DIFFUSE>
<AMBIENT>1.00000000 1.00000000 1.00000000</AMBIENT>
<SPECULAR>1.00000000 1.00000000 1.00000000</SPECULAR>
<DIFFUSEMAP>tadel/road1.bmp</DIFFUSEMAP>
</MATERIAL>



